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WWI Great War at Sea: Zeppelins Scenario Book $24.99 For a brief period, Ferdinand Graf Zeppelin's giant gas-filled airships ruled the world’s skies. Though conceived as passenger craft, during the First World War rigid and semi-rigid airships performed long-range scouting and bombing missions.   Like Dreadnoughts and East of Suez, Zeppelins includes die-cut-and-mounted playing pieces, but these are special, oversized ones: 2/3-inch by 1-and-1/3-inch large pieces depicting famous airships of Germany, Great Britain, the United States, Italy, Austria-Hungary and France. These are used with the new tactical and operational rules provided; unlike the standard game rules that treat all airships the same, with the Zeppelins module, each airship class has its own range and endurance qualities.  

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Korean War Toktong Pass: The Korean War 1950 $59.95 This is KOREA 1950: TOKTONG PASS, the brand new module from Critical Hit for its ASLComp line of VARIANT products by Larry Winslow. The game is meticulously crafted, featuring a detailed map of the terrain fought over by Chinese Communist forces and the US Marines amidst cold, bleak hills. The action is fierce, unrelenting, and will get your blood racing.  
WWII Advanced Tobruk $79.95 ADVANCED TOBRUK is back in a new 3rd Edition that includes the latest edition of the rulebook, some new overlays, and all errata input into the scenarios. OVER 8 YEARS OF DEVELOPMENT IS REFLECTED IN THIS NEW EDITION!   ADVANCED TOBRUK is a detailed new game SYSTEM that allows you to recreate the war in North Africa during World War II. The ultimate tactical-level game presentation is coupled with easy-to-understand and use rules and charts to enable you to re-create all the facets of the decisive Gazala battle—Rommel’s most spectacular victory that led directly to his defeat at El Alamein only a few months later. Unlike its predecessor, ADVANCED TOBRUK allows you to experience Gazala AND the entire war in North Africa. ADVANCED TOBRUK includes scenarios from Gazala, Crusader, Battleax, the 1940 campaign and action in Tunisia.  
WWII Advanced Tobruk System: Warfighting Guide #1 $19.95 The first in a series of detailed handbooks for ATS players filled with illustrated examples of play and instruction articles. Each issue is about 40 pages.  The first issue of ATS WARFIGHTING GUIDE #1 also includes a bonus multi-turreted tank play aid for owners of ADVANCED TOBRUK + a free bonus GOODY..   Articles cover analysis of machine-gun and mortars in ATS, a look at Panther Tanks in the system, compared to US Army data, and a couple of new variants...plus we hear more from the Hal Hock correspondence collection...and more!  
WWII Clash of the Titans $49.95 It's back in VERY limited supply! Yes, we're talking about CLASH OF TITANS—THE TANK BATTLE FOR KURSK. This is the original counters, map, play aids and rulebook, plus an errata sheet...and newly printed replacement counters to deal with the errata! The game simulates Operation "Zitadelle", the German attempt to cut off the front bulge at Kursk - history's greatest tank battle ever! Clash of Titans uses the popular Ring of Fire system. It comes with one 22"x34" map, 600 counters, player aid cards, and a ziplock style bag.  

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WWII Lightening: D-Day $19.99 This two-player card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Gold, Juno, Sword, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allied player must marshal his resources to gain and secure control of every beach by day's end: one run-through of the beautifully illustrated 110-card deck.  
Middle Ages Empires of the Middle Ages $100.00 Between the glories of Rome and the rise of national states stood an age in which each land was defined by the virtue and failings of its monarch. Empires of the Middle Ages is a multi-player game of diplomacy in which up to six may act as dynasts and attempt to build their historic kingdoms into vast empires. Empires of the Middle Ages is played on a map of medieval Europe on which the players record the power of their kingdoms. Playing cards resolve the basic actions of the game, while random event cards add period flavor, such as plagues, crusades and heresy. Six scenarios are included, from a solitaire game to a grand scenario covering the entire Middle Ages  
American Civil War War Between The States 1861-1865 $110.00 War Between the States uses three maps to cover the major theaters of operation from Galveston, Texas, to St. Joseph, Missouri, and from Philadelphia, Pennsylvania, to Jacksonville, Florida. A total of 1400 counters represent various units and game effects. Game turns represent the passage of a week of real-world time, with "cycles" intervening during which players carry out such routines as production, blockade, construction, politics, etc. Each game turn is divided into two player turns, during which one player or the other may move his ground and naval combat units on the map and attack his opponent.  

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WWII Tide of Iron $79.95 TIDE OF IRON is the definitive board game of WWII squad-level combat, for 2-4 players. With streamlined, scenario-driven gameplay and an attention to historic detail, TIDE OF IRON is sure to delight every fan of tactical, historical wargaming. This TIDE OF IRON base game focuses on the American and German armies in Northern Europe in the years 1944 and 1945. Each game is played as a single scenario, either chosen from the included scenario guide or created by the players themselves, over a map constructed from modular, double-sided game boards and terrain overlays. The game play is fast-paced, smooth, and surprisingly deep, as players must take and hold vital objectives on the game board and decide how best to use each and every unit under their command.  

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American Revolution Battles of The American Revolutionary War: Monmouth Courthouse $50.00  

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Victorian Victoria Cross: The Battle of Rorke's Drift $44.95 On January 22nd, 1879, just over 100 British soldiers defended an outpost in Africa against 4,000 Zulu warriors. Let us take you back to that day when more Victoria Crosses were awarded for bravery than for any single engagement in British military history. Can you as Chard and Bromhead stop the Zulu onslaught? As the Zulu army, will your warriors get their chance to wash their spears in the blood of their enemies? The decisions are yours.....  
American Revolution Clash for a Continent $44.95 Can you as Braddock and Washington outwit the French and Indian ambush on the forest trail to Fort Duquesne? As Tarleton can you slash through Morgans lines at Cowpens?  
Napoleonic For Honor and Glory $44.95 England is at war with Napoleon in Europe. American honor is being tarnished as the British Navy seizes American shipping and impresses her sailors in sight of her shores. America launches a war to regain her honor and perhaps capture Canada from England, thus securing her northern border. The war will see the burning of the White House by the British and a great battle won by America after the war is officially over. The American Navy will distinguish itself against the greatest naval power in the world. You are in command at New Orleans, Chippewa, Lundy's Lane, and many other land battles. On the water in command of the Constitution and other ships, can you bring the British Navy to her knees? It's up to you, For Honor and Glory!  
American Civil War Forged in Fire $44.95 It is the spring of 1862 and the Civil War is at a stalemate in the east. The Confederate Army, victorious at Bull Run, sits watching warily across the Potomac at McClellans 100,000 plus troops train and prepare for the coming campaign season.  
American West Blood of Noble Men: The Alamo $44.95 The Texian player, with a thin force of infantry and powerful artillery, must hold the walls as long as possible. The Mexican player must quickly breach the walls while minimizing losses. Will your command skills equal the grit and determination of Travis' rallying call of "Victory or Death!"  
American West Cowboys $44.95 Every person has dreamed of being the cowboy standing in the middle of street, alone, staring down your enemy, fingers twitching by the side of your gunbelt, looking for the flinch in your adversaries face that will unleash blazing steel from your side...now is your chance...but watch your back!  

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